The Reminiscence 2018 - A Story at Connecticut College

The Reminiscence 2018 - A Story at Connecticut College

February 2018

The Reminiscence presents a digital (re)creation of posture portrait taking practice in the past with the current generation of students and advanced technology, featuring 3D-printed sculptures as interfaces to trigger individualized interactive visualizations of the photo-taking experience.

Feb, 2018

White Box Gallery & Gallery 66, Connecticut College

Overview

The Reminiscence presents a digital (re)creation of posture portrait taking practice in the past with the current generation of students and advanced technology. Although most evidence of past practice had been destroyed, memories from past experience were engraved in people's minds, who were students during the late 1920s to the 1960s. We called for the current college community to participate in the process of (re)creating the Posture Portraits to raise awareness of this history and to capture our bodily reactions. We obtained data including 2-dimensional images as well as 3-dimensional data to generate abstract visualizations of the photo-taking experience. The physical presence of participants was materialized as a miniature scale sculpture through 3D printing technology and this sculpture is an interface to trigger the presentation of the individual participant's experience. The work is composed of a wall-mounted display, a collection of 3D-printed sculptures, and a sculpture detection platform. This exhibit was installed at White Box Gallery and Gallery 66 during a 16th biennial symposium hosted by the Ammerman Center for Arts and Technology.

The Installation Video

The Installation Video

Data Acquisition, Processing, and Visualization Prototype

Data Acquisition, Processing, and Visualization Prototype

Particle Simulation

The particle simulation in The Reminiscence is designed to represent the destruction of evidence. The evidence of photo-taking practice at the College had been discarded without any records and we created abstract visualization by transforming a photo to dissolving pixels away. Each photo has about eight million pixels in 4k resolution. The simulation initiates particles from pixels and drives them based on turbulence simulation using 3D Perlin noise. Driving eight million particles in 3D space requires a massive amount of calculation in real-time and the CPU is not capable of producing the necessary frame rate for an interactive application. We solved this issue by taking computation load to GPU and achieved over 100x speed up. Below images show the progression of pixel dissolving particle simulation for two example data.

Particle simulation progression showing pixel dissolving effect on posture portrait data
Particle simulation progression showing pixel dissolving effect on second example data

3D Printed Sculpture

The recorded 3D point cloud data is used to reconstruct a 3D mesh model and then the polygonal surface model was extruded to create a thin 3D shape.

3D mesh models reconstructed from point cloud data
Collection of raw 3D-printed sculptures before finishing
Each model was printed using Selective Laser Sintering (SLS) at 1/10 scale.
Completed 3D-printed sculptures after washing, priming, and painting
All printed raw models were then washed, primed, and painted. Each sculpture also has an RFID tag embedded in the base so that the system can detect each model and match it with the corresponding data set for interactive visualization.

The Final Installation

The final work was installed at White Box Gallery measuring 13 feet wide by 20 feet long. It is composed of the following: a 65-inch OLED Display in the center of the wall for data visualization; two custom shelvings on each side of the screen to display 50 sculptures; quad speakers at each corner of the space to render 3D spatial sound; a small podium in the middle of the space for a user to place a sculpture on top of the podium to trigger interactive visualization for the sculpture, equipped with an RFID tag reader and a microcontroller; and three Philips Hue light bulbs for an interactive lighting effect.

The Reminiscence installation at White Box Gallery showing display, sculptures, and podium

Acknowledgment

This work is a part of the (Re)creating the Posture Portraits research project and is funded by a Faculty Research Grant from the Ammerman Center for Arts and Technology, the Jean C. Tempel '65 Computer Science Assistant Professorship, the Summer Science Research Institute program, and a Research Matters grant by the Office of the Dean of Faculty at Connecticut College. We appreciate the Ammerman Center's generous support for this project. We also thank the participants who volunteered for the "Re-Production" of the posture photographing event where we collected photographs and 3D data, Connecticut College alumni who were willing to share their posture-photograph experience with us, Shawn Hove and Grzegorz Surman who helped us design and build the framing and shelving, and Andrea Wollensak and Libby Friedman for their ceaseless support for our work.